Hello, I have released Advanced Archer AI to the Unreal Marketplace, it has several features included such as a patrol path component that really makes managing patrol paths easier. At least easier than my first implementation of a nested for loop in blueprints. This thread is here for anyone who has questions or wants to suggest feature requests. There is also a discord for that if you are interested.
Key Features:
7 Behavior Trees that can be affected by 3 states
Customizable Patrol Paths with Variable Speeds
Toggle-able raise bow animation
Toggle-able chase/attack player when patrol
Multiplayer
Teams
Basic Health and Damage System
Modular Patrol Path Component
Animations Retargeted From Sparrow (Paragon)
Ragdoll Deaths
100% Blueprints
The first planned update is modifiable firing modes, (I’m thinking stand & fire in place for guarding walls, and volley).
Thanks
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