[…Please, I would like to appologize for my bad english, I am not english person. Thanks…]
Hello everyone especially towards Epic executive or project management who are responsible for this FAB project,
I would like to raise this issue and show you my opinion or view which makes it really impossible use your FAB store for me personally.
- ------- “prices from 12$” ---------------
this information give me no value at all, I am interested see only profesional prices… why I cant see what i need to see? And you force me to every time click on assets to uncover price
SOLUTION. if you want introduce multitier prices lets show all of them before you click on any asset… or set your default preset
- ------- Megascan prices ------------
We are happy to see, that it as a “free” for standard license, and now please, … what about profesional tier? Why I cant see prices?
Please, if it is possible fix it, it would really be great to see your final prices for other tiers.
- -------- Marketplace with tier prices -------
Look my personal opinion / or view is that, if someone want to charge a 300 for trees as a standard license and then 1000+ for a profesional license and they are selling only trees…
I believe this is a really hardcore, because for that money you can get 3Ds max or any other profesional sw for that money for some period of time… and create unlimited stuff. (But yes, I can clearly understand that it is pain to create some really good looking assets… but…) And my personal opinion and feeling is, if anyone create a new store without tiers prices as it was with unreal marketplace focused on Epic content, then I am happy to go there and start buying from them instead from fab (honest). (Because of selling trees for 1k is a little bit much from my view.)
But I believe that you are prohibiting of selling Unreal engine Blueprints on other stores
Thanks, this is a honest oppinion and intention is not to satisfly everyone.
I am happy to see other opinions regard this thanks
NOTE: This is really important, I already bought some asset for 300 and then I requested refund because seller use assets in preview that are not in pack and then I requested money back… You decliend my refund… I will never ever buy any high price assets which i cant try of marketplace because of this reason that you declined my refund request. (again it is my view / my experience and other people can behave differently but me I will never buy anything what is expensive on your marketplace because declined refund from epic store)
- ------------ is there any way to set filter or restriciont for certain assets? For example I am interested to see only an realistic looking assets and not other anima one color / a few color style “packs / assets” ---------------
This tickbox would really clean a rubish towards a quality assets and I believe people who is creating a high quality assets would appreciate this.
I have no problem with “anima / simple assets” where is price really friendly but if you are focused on buy only high quality superior looking assets such as from megascan or other sellers, unfortunatelly you need skip approx 90% of assets, and this is really time consuming … especially if store is not build to go through thousands assets per minute.
SOLUTION: just set category in which assets it is bellong to before an asset is published … for example “super realistic asset, low poly assets, anima one / a few color assets”
- ------------ fab plugin to UE -------------------
I just hope that I will be able to use any assets from fab in my 5.2.3 version, if not then I will probably will not use fab at all… I will need to think about it…
but probablz I will try avoid use fab at all as long as possible if is not allowed / implemented int o5.2.3
thanks for understanding and you can see what other companies / developers asking themself what if is supported and what if it is not supported… Thanks for considering this important point
Thank you and sorry for my honest review, I hope you can see my view and hopefully we will see some changes to make your Fab better then is now.
Thank you, with respect to developers that is working on unreal engine bugs and new features version that are super amazing.
And I would forget mentoin, thanks also and primarily towards datasmith developers and bridge developers, because without them I wouldnt be able to use unreal in first place. They are more important then unreal engine developers. Thanks to them that we are allowed easily import projects from other sofwares and also thanks to bridge easily apply textures to meshes with one click. Thanks without you it would be pain and probably impossible use unreal in first place.
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